Retyping the Speckled Band, Part 1: Beginning with Style

Originally posted January 14, 2008. My thoughts these days are that writing is not a physical skill, but through this exercise (and the painting one, for that matter) you naturally study in more depth what’s going on. The mystery serial’s dead and off the net, and maybe it’ll stay that way.

When I first started writing fiction again in the middle of 2007, after a hiatus of over a decade, I realized that I had lost the cadence and flow of writing a story. Story writing is inherently an entirely different process from that of non-fiction. As a result, I had a tendency to stall, and stall badly.The damage was spectacularly bad on a couple of short mystery stories I wrote. I was filled with sadness and despair, but I kept going ’cause I’m like that.

One day, I stumbled across the thread of a wise writer, by the name of James D. McDonald, over at AbsoluteWrite called Learn Writing with Uncle Jim. One of his suggestions is to retype the first chapter of a novel:

Now, retype the first chapter. Do this with your writer’s eye, not your reader’s eye. Think about the lengths of the sentences, the lengths of the paragraphs, the sounds of the words. Think about the order of the scenes. Notice the dialog. How are the dialog tags rendered? Where is the point of view?

The point of this exercise is this: Have you ever gone to an art museum and seen the art students sitting there with their easels and oils, copying the great masters? The point isn’t to turn them into plagairists, or to make them expert forgers. The point is to get the feeling into their hands and arms of how to make the brush strokes that create a particular illusion on canvas. Writing is no less a physical skill than painting.

I thought that was pretty crazy, and didn’t try it at first.

One day I decided, what the heck.

Well, I don’t think it’s crazy anymore.

So let me take you on my journey of retyping “The Adventure of the Speckled Band”.

Continue reading

I Know Nothing: Why I Call It That

Nick Mamatas, a wise man, has written of the tiresome advice that writers write for other writers. I am guilty of, in the distant past, writing about these. That’s why I’ve backed off nowadays, declared that I Know Nothing, and am now writing about what I actually have experienced as a writer (a really young writer) or have analyzed through other people’s works.

The “Show Don’t Tell” item is particularly amusing to me, as the authors of Self-Editing for Fiction Writers had to, in their second edition, go back over when to show and when to tell, because people took their initial advice way too strictly. People who claim “show don’t tell” as a strict principle do worse than my own outing in 2008 exploring description and show/tell in a Sherlock Holmes story. And as I know nothing (I was, after all, relying on my own analysis of a story written by someone better than me), while they know things, that’s really saying something.

I’m guessing if a writer has something to say about writing, they should illustrate the point rather than throwing it out there with little context. And through illustrating the point, they can, I kinda hope, figure out whether it applies personally or globally, or whether the point they’re trying to make is actually another point. For instance, “write every day” is actually “practice a lot even when you don’t feel like it”. The terms of practicing are up to the individual temperament and skills of a writer. “Revise, revise, revise” is actually “if your internal and/or external feedback says that you suck, then suck it up and revise, or throw it out and do something else.”

It’s just easier to wrap everything in soundbites, isn’t it, especially the more complex and nuanced something is, and writing is complex and nuanced. I’ve never thought of writing as a “spooky art” before but that particular sound bite fits.

I really… really quite like, possibly to unwise degrees, the admonition that “aiming for the top” isn’t the key to happiness as a writer. You’re better off aiming for what you want. This and other points remind me of Keffy’s post about targeting specific markets rather than aiming at what is likely to be rejection. Working out what you really want is harder. For instance, I have a strong desire for my work to outlast my life because I will leave no descendents on this earth except for the imaginary ones, and traditional publishing is not necessarily compatible with this ideal.

As for most redundant aphorism, “Don’t Give Up” gets my vote. Because the people who won’t give up pretty much won’t give up, because we are insane, and you can’t smack sense into insanity. I should know. I came back to writing even though it eats into my free time outside of a day job that makes me money.

Some young writer somewhere will say, “But then what can I give advice on?”

And I guess the only answer is to admit you know nothing and go on from there.

I Know Nothing: Five Things I Do Know

I know I need to practice. There’s a reason I do the Terrible Minds challenges, but I also need to just start writing short stories (longer than the typical 1000-word flash), and I also need to learn the pace of the longer novella, and the endurance of the even longer novel. Lots of this stuff will be crap, but some of it will be crap with potential. That said….

I know I need to rewrite. I’m not one of those writers who can get something off pitch-perfect unless it’s less than 1000 words (and sometimes not even that). I think there are, actually, very few of those. I’ve seen too many people apparently piss away their early first drafts in onslaughts on agents and editors.

I know that I need to read. That the writer who stops reading, and reading widely, loses something valuable. That includes non-fiction and reading outside of the genres I normally write in. ((If I could be said to have a habit at this point.)) Books about writing go in the next point, actually…

I know that I need to learn from other writers. I said, a long time ago, that writing is an apprenticeship art. Whether it’s through workshops (unlikely!) or groups (unlikely!) or hard study on my own (already doing) and reading other writers’ screeds about writing (and taking the advice with a moderate amount of salt)… there’s a whole lot of experience out there to learn from, and I’d be foolish not to take advantage of it. And finally:

I know that publishing is not the end. Whether I get published professionally or if I publish myself, it’s not the pinnacle of my writing track. I need to keep growing, to go beyond, to not rest on my laurels.

I Know Nothing: Getting to 2000 WPH

A little while ago I started talking about going from pantser to plotter, or at least leaning in that direction. Now that I’ve had time to hammer out more of the method, or at least my method, I’m thinking I’m not a true plotter, because I really do need to pants.

It’s just now I do directed pantsing, which is what led to the increase in word rate. I usually type at a cool 500 words per half-hour, and usually couldn’t really reach the end of the hour to achieve 1000 words. I’d need breaks, a little while to work out what was going on.

So what changed?

First of all, there’s the outline. Since last we spoke, I not only hammered out a full first-cut outline of everything that happens in the novella, but I started to do an extended outline—blocking in a lot of details without breaking into narrative or dialogue—of each scene. This extended outline currently exists through the first act; the second act and third act remain uncharted.

I kept the outline as a separate document/group of sub-documents. I could have chosen to start incorporating each card into the first real draft, but eh. It’s nice to have a road map that isn’t being torn apart while you write.

But what I found out was that the extended outline didn’t help me speed up my writing. The extended outline for all my scenes so far are about 1/3rd of the final word count, which is a lot to load into memory. I still plodded along, maybe even slower than before.

That was when I realized that the abbreviated outline was useful after all. So for each scene that I was working on, I did the following:

  1. Duplicate the scene card in the outline, and move the copy to the Manuscript folder.

  2. Open the copied scene, and write down in the document notes an abbreviated version of the extended outline of the scene. Just several sentences, nailing down key beats. This front-loads the details into my head, but gives me a reference I can skim over.

  3. Clear out the extended outline from the scene. (That’s why you make a copy of the card, to preserve the original outline text.)

  4. Get into compose mode, note in the document notes the start time, and then pants. Throw myself on the page, pour myself there. No hobbling along with an extended outline, and the barest of glimpses to the scant document notes to keep myself on course.

  5. End up with a first draft that actually feels like a pants’d version, instead of something stuck-up to an outline. And end up with it quickly.

It’s like having my cake and eating it too! I both know where I’m going and I’ve dropped enough baggage to actually sprint. This meant the words came out as fast as I could type them, about 35 wpm, or optimistically 2100 wph. My first two scenes written in this way were both roughly 1500 words each, and both done in less than 50 minutes.

With less fear and nervousness, I could have probably done well over 2000 wph. As it is, in less than 2 hours I’ve done 3000 words, when my current aim is 1000 words per day, so it’s a win. It’s a NaNoWriMo-level win. And it wasn’t torture to get the words out.

I’ll note that while I was writing, more ideas came into my head, which I quickly incorporated, since I now had a structure into which such new ideas could be plugged into. You really never do write the same draft twice.

Outlining! I think it’s great. But take that with a grain of salt, because I know nothing, and there are 33 more scenes to go. So far, though, I highly recommend reading Outlining Your Novel, by K.M. Weiland, if you’re looking to get into the head of an outliner and see that it’s not all spreadsheets and charts. (Far from it, in fact.)

Now if you’ll excuse me, I have a whole rest of a day to do… sigh, chores, and probably more outlining.

I Know Nothing: Me on the Page

One of the hardest things for me to accept was that, once I got past the first few bits of flash fiction or first short story or the start of my series of trunked novels, the only thing between me and the page were words.

I didn’t truly understand what this meant until today. Every time I forge my way into the depths of Seal Tales, whether it’s outlining or writing real words, I have ended up peeling back layers of myself. I had no idea that every time I dipped into the virtual inkwell, what I was writing on the screen was in my own blood.

That is, to put the feeling in entirely overblown and melodramatic terms at which others may laugh at me (and certainly will, you can count on it, with justification).

And yet at the same time, it doesn’t feel like I’m exagerating at all. In fact, I may be triggering myself as I explore what it means, really means, to suddenly end up with a bartered freedom from a nightmare, a freedom that will surely expire. You’d think I’d already know, having lived that life, but I tend to be oblivious to my own past, a way of mentally surviving what a lot of people would call awful times.

The times of Zorn and Tharn, torn open and bleeding on the page like so many dead rabbits.

I was asking for it when I put a facsimile of myself on the page, to engage in fun adventures, and now that’s no longer the case—or at least, if that will be the case, it’ll take a while to work all the way there.

There’s another part of me on the page that’s the research student who chose a dead-end path, but that’s nothing compared to what the other character is going through.

And of these two parts of me, I’m asking one to eventually love the other. This is something I’ve never managed to do for myself.

You can bet there are more issues, since the villain is basically how I see my father, an internalized version of him that is likely more monstrous and powerful than the real thing (not that my father wasn’t a monster; he was just less of one). When he appears in my outline, the pace skyrockets and the stakes go higher as he turns up the pressure and time, slivered by the very forces who were supposed to help, runs out.

Therapy on the page, some say, is not good for readers or writers. You should keep your problems to yourself and write the marketable stuff. It’s better for your sanity, your readers’ sanity, and the sanity of any agents or editors you may stumble upon on the way. More dangerously, it can lead to a preciousness about your text that can only be detrimental when you deal with others.

But I can’t help but think about the times when it seemed like other authors were working out issues of their own, and done in the right, non-self-absorbed way, made for interesting reading.

I can only go onwards, despite my growing fear of my own manuscript. Tonight I spent quite a while procrastinating; this week, that will continue, since I need to finish several thousand words of performance reviews for me and my peers.

But I’ll be back. A break is not fatal; never returning, on the other hand, is. Obviously.

And perhaps when it’s all done, I can be mature enough to find that distance necessary from the text, to keep this novella from being trunked for the greater good. Even if I don’t, it’ll have given me the backstory I need for one of my otherwise shallow characters for The Pantheon Plot, which is much more light-hearted.

Gods, I hope it is.

Outlining Fiction With Scrivener

I’ve been discovering the freedom of outlining, and spent a day writing up an outline document for what appears to be a novella. ((There are 40-some scenes, and I average about 1000 words per scene, so that’s roughly 40,000 words, the upper end for novella-ship. A question I can finally answer firmly thanks to outlining and statistics!))

And then I thought: well, of course, Scrivener is pretty powerful. Why don’t I use that to organize my outline’s scenes a bit better? I mean, Outline Mode is there for a reason. And so I spent an hour entering each scene in Outline Mode, and wishing that I had done this in the first place, as Outline mode is more than sufficient for the first pass of outlining (which for me was simply listing out simple scene descriptions).

For the second pass of outlining, I started to add in some of the more basic scene attributes, like story arc, characters, time, status (pace charting), and labels (POV for scenes I can figure it out for).

You can see I’ve switched things up a little from the last time I talked about using Scrivener. Hook/Intensity/Prompt will come back when I dive deeper into the outline. Setting now provides titles for each scene, as it’s a good, bold visual cue in either Outline or Corkboard mode.

It’s just a bit daunting to deal with, however. I have over 40 scenes, and thus over 40 index cards, to sort through, overwhelming for a beginning writer who’s trying to get the hang of loading the entire structure of a story into her head.

Well, Scrivener is still pretty powerful. We can slice and dice, particularly if we’ve supplied meta-data as I have.

One of the most flexible features of Scrivener is its search box, which has a whole range of options to restrict what you’re searching for. Because I operate Scrivener like I do Eclipse (one Workspace for each “world”), I don’t have a single manuscript folder. Thus I like to restrict searches to my top-level selection in my binder (“Search Binder Selection Only”); now I can just select a folder and search only documents under it.

Now, here are the ways I can slice & dice my plot, usually with Operator: All Words:

  • Setting (Search In: Title).

  • Story arc (Search In: Keywords).

  • Individual character (Search In: Custom Meta-Data).

  • Interaction between two specific characters (Search In: Custom Meta-Data).

  • Individual days (Search In: Custom Meta-Data).

  • Multiple days (Search In: Custom Meta-Data, Operator: Any Words).

To get results to show up in the main area, you need to click the “Search Results” bar on the left side. This is unfortunately not intuitive, but is the only part of the process that isn’t.

But once you do so, you can, for instance, suddenly see how different story arcs are operating vis a vis the pacing chart, and whether your POV choices are appropriate from the pin colors. It’s kind of amazing how much you can tell from looking at the smaller screenshots without having to even touch the zoomed versions.

Here’s the main action arc:

Here’s the quieter love arc:

Here’s a… really dead arc that needs some more beefing up in pace and scene count, or else be dropped as an arc (which means all cards that are purely green-chipped will be dropped as well):

Am I handling the interaction between the two main characters okay? Not too boring? Not imbalanced vis a vis POV choices?

Darn, have some scenes to figure out POV for.

As you can see, all this makes Scrivener a very, very powerful tool for analyzing plot and structure.

Saving Layouts in Scrivener

Have you ever wished you could save certain layouts in Scrivener? Say, the all-corkboard view (oh, yes, baby):

What about the side-by-side outliner view with text view?

Or maybe the binder on the side, ready to turn into a search results column, with your index cards on the right?

And then switch back to the normal three column. (Or your commonly used view, like a horizontally split, cards/outline on top and text on bottom.)

This is all thanks to the little layout saver. I just found this neat icon when customizing the toolbar one day:

Pressing on the tiny button brings up this little dialog box:

You don’t actually get any of the layouts in the left box; you start out with nothing, but it’s easy enough to add extra layouts. Just create the layout the usual way in the normal window, then pull up this little window and press the plus button at the bottom. Name your view (I always select those options, because I like to set different columns and card row counts) and you’re done. Now you can pull up this window, select your chosen view, and click the “Use” button.

It’s awesome. Scrivener may make an outliner of me yet (next time: tracking arcs, characters, and timelines in Scrivener).

How Can You Write About Writing When You Know Nothing, Jen Snow?

It’s been a long, long time since I thought I could write about writing fiction. It’s a stage of hubris in my young writing life that I wish I could forget, hence why I suppressed the writing category for so long.

I decided to stop writing and get serious about my day job. The problem was that I got a little too serious. Loving where you work is great and all, but identification can only go so far, and if there was ever really an age where corporate was family, it’s a long bygone era.

So I needed to balance myself. I needed to find something other than work that I really loved, and for some reason that ended up not being boardgames. ((I love Eurogames, I love Ameritrash games, I love the monstrous offspring they sometimes breed. Mostly.))

The reason I chose writing probably has a lot to do with the narrative in Blade off the Feather, a true story. It’s the same reason I <3 the immersion of the adventure game genre: writing allows me to enter another world. Often that world is as abstract as a mathematician’s, where words take on almost dream-like meanings—and the “zone” of programming and that of writing are surprisingly similar.

But when I started to write fiction again, things were different. For the first time, I ended up constructing a world that I liked to walk around in. I wrote characters that I actually liked and weren’t simply interesting constructs to pose and play.

Neither of these existed for most of NaNoWriMo 2011, despite all that I built up a heavy word count, but I learned the meaning of Draft Zero and used the time to, basically, romp and play like a kitten surrounded by glitter balls. What would happen when gods went to college? It’s a bit skimpy, like a subject that would be picked up by a stereotypical shoujo manga or anime. And that was November.

In December, I started to read about Plot & Structure, and things began to click. And I wanted to keep on with my writing habits that I’d picked up from NaNoWriMo, so I decided to write 500 words a day. They had to be fiction words, not blog words. They had to be story words, not outline words (or at least, if they were outline words, they needed to be something more than X crosses the street to Y). 500 per day was achievable after the holy-shit-I-need-15,000-words days of NaNoWriMo.

They say that you shouldn’t write about your world again after you’ve set aside Draft Zero, but I often don’t follow instructions and so decided to write a short story, covering the back story for one of the more shallow characters. Easy, because the character needed just a little deepening. How deep could his back story get?

Yeah, that short story? Currently at over 11,000 words and not stopping any time soon. (I did end up writing over 7000 additional words of uselessness that I threw away, but kept towards the monthly word count.) And at a pace of 500 words a day (and often more if I could manage it), I discovered many things. They are too many to count, and some of them are rather abstract.

Here’s a couple of things.

I’m currently revising my apparent novelette/novella, and it’s not even halfway finished. They say to never do this before you finish the thing because it’s all too easy to not finish. And hey, I haven’t finished yet, so this may yet hold true that I’ve committed a fatal error.

But when I went back and revised the opening scene, I discovered a lot of hidden story between the existing lines. This is because when I wrote the scene, I didn’t think through all the details of the narrative. I originally had one trajectory: the villain had to be killed by the hero because he was evil. ((Yes, that’s my first scene. Gods, fortunately, or unfortunately, don’t often stay dead for long. It’s just a way to piss them off.)) I didn’t think about how the hero would feel about this—the giddiness of sudden freedom, the uncertainty of the next step to take, the desire to return to a home that never existed—none of that was in the original scene, even though those feelings were ones I could identify with.

From a practical standpoint, I didn’t think about how the hero got from point A to point B, or why the hero would even be where he was when the trick turned. I didn’t think about how the hero actually gotten originally to point A and left it as an unimportant detail, when it actually had narrative weight in terms of callbacks and echoes that could be inserted in later parts of the story.

Basically what I learned was this: milk a scene for all it’s worth. I don’t mean that you pad out the scene with description (unless that’s really your thing). When you write that character X does Y, think about the following:

  • Why is X doing Y, beyond the plot demanding it?
  • How does X feel about doing Y?
  • How does X react to having done Y?
  • How did Y come about, cause-and-effect-wise?

Also I learned that it’s easier to think about this stuff during the revision of a scene, not during the scene’s creation. When you first write the scene, you need to pour yourself onto the page, with the understanding that future-you will need to come and mop up later. To do otherwise risks what they call analysis paralysis.

Call it iterative writing. You can only refactor/rewrite when you have an actual prototype.

My intimation is that as you get more experienced, it becomes easier and easier to think of these things automatically as you write. Somewhat like learning to walk, a complicated process when you think about it, full of on-the-fly judgements and complex calculations and such. Revision probably doesn’t get any easier, though.

You might think that another lesson I learned was that villains shouldn’t be all-around evil. Wrong! I mean, that might be a lesson I learn later as I figure out how to handle villains. It’s not the lesson I learned right now.

And that’s really the only way I can write about writing when I know nothing: I write about what I’m learning now. Attempting to go beyond that tends to be, well, embarrassingly full of hubris.

Sincerely,
Arachne Jericho
which only rhymes with Jen Snow ((I’m waiting for The Wolves of Winter with baited breath.))

How I Currently Use Scrivener: More Than Just a Word Processor

Scrivener is an awesome writer’s tool. Whether you’re putting together a novel or a research paper, Scrivener offers more features at your disposal than a folder with Word (or TeX, or LaTeX, or Lyx, or LibreOffice/OpenOffice Writer) documents. Only for Scrivener do I give up vim bindings. I do not even give up vim bindings for Emacs.

Given that Scrivener’s features are flexible enough to put into multiple workflows, here’s what I’m currently using.

Corkboard View

Index Cards

Some attributes are visible through the corkboard, which may look like merely a facsimile of index cards against a virtual wanna-be board, but remember: index cards are powerful, whether in real life or part of a flashcard program on your smart phone of choice. For Scrivener, index cards can be rearranged in free format these days, but I currently prefer the row-by-row configuration.

I use the main index card body to summarize the most important beats of a scene (yes! I finally know what beats are!). But as you can see, there are several other visual indicators that index cards give you.

The Status Attribute

I’m currently following the same methodology as Scott Westerfield (of Leviathan fame) by using Pace Charting, which I’m finding to be easier than trying to use the intensity 1-10 scale from James Scott Bell’s Plot & Structure. There’s only three settings, and you can read more about the Pace Chart methodology here.

Status shows up as stamps on your index cards if you go to View->Corkboard Options->Show Stamps. This makes pace charting very visible.

The Label Attribute

I use labels as indicators of point-of-view.

Labels show up as colored pins on your corkboard when you choose View->Corkboard Options->Show Pins. I also use View->Use Label Color In->Icons to get corresponding colors in the sidebar document tree. From a corkboard perspective, your POV balance is also very visible.

Keywords

You can add keywords to documents. Keywords are powerful, and can be used for any number of story details, such as delineating which story arcs a card covers. Plus, every keyword has a color that you can decide upon.

Up to five colors can be shown on the side of an index card. Here, I’m using black to indicate the arc in Seal Tales that deals with the problem of pissing off Raven.

The Outline View

This view is far more informative than corkboard view, and for some of us is where the most powerful organizational features of Scrivener lie. Clicky to embiggen.

You can pick from a number of columns to show in outline view. Most importantly, you can also pick from meta-data columns you create through Project->Meta-Data Settings->Custom Meta-Data.

Title/Synopsis, Status, Label (in the form of the icon color) and Keywords have been discussed, but here are additional fields I’m showing/using.

Total Words

The actual number of words written in the sub-document that corresponds to the card (for me, every scene is an individual sub-document). This is important for finding out whether your scenes are always short or always long, or always follow a predictable pattern. In a way, this is also another aspect of pacing that can be charted through the Outline view.

Meta-Data: Type

This stands for scene type, as covered in Plot & Structure. I’ve been learning through indexing real books that scenes often compose multiple types. There are some scenes that are pure action, but others that fall under the ACTION! pace but consist of both action and reaction beats. Very often reaction scenes will also feature setup and/or deepening.

For me, this is still useful to charge, even if it’s sometimes harder to figure out.

Meta-Data: Hook, Intensity, Prompt

I try to make sure every scene has these three “HIP” elements (also from Plot & Structure). I use Hook to indicate what I think encourages a reader to start reading the scene instead of stopping, Intensity to indicate what I think is providing the interest in a scene, and Prompt to indicate what I think will encourage a reader to continue reading.

A sidenote: from what I’ve been learning via indexing, Hook isn’t always necessary if the previous Prompt was good enough. Intensity is always necessary, even if a scene rates a “nothing” on the pace chart, because otherwise nothing (not even conversation, hell, not even thought) is happening in the scene. Prompt isn’t always necessary if the Intensity is high-stakes enough, but Prompt is always needed in the ending scene of a chapter (also called the Kick).

Meta-Data: Time

Damn, timelines are hard to keep track of, but they are necessary, even if all you’re doing is assigning arbitrary dates to make sure someone hasn’t been just placed in the hospital for less than a day to have multiple complex operations.

Draft #

Maybe other writers don’t have to keep track of how many times they’ve rewritten a particular scene. I don’t know if I even have to. I don’t know how useful it is, but I’m on my first revision ((Damn it, before finishing, but I’ve forgotten the story, so as long as I’m back there, I might as well do something useful for my future self.)) streak and I don’t always remember what I’ve looked over and what I haven’t.

Target

I don’t use this. It’s always 0. But it’s a good way to get Scrivener to organize the Outline view in actual document order mode rather than by field content.

Document Notes

On the right side of a document view, you see this bar.

On the top, you’ll always see the index card, label, status, and some compile-specific options (which we won’t cover here, but which you can read more about in the Scrivener manual). But the bottom part is the interesting one. It can have different views, which you switch between by using the buttons alllll the way at the bottom.

Document notes is the most important part here for me. This is where, when I scan a scene, I add little yellings to myself to fix this, add that, what the hell does this mean, when did this happen, why is the character doing this, and all the other embarrassing writer stuff. It’s been highly useful in my revision process thus far.

(You currently can’t see anything in this bar, because SPOILERS and also I’ve taken care of all my concerns for this scene in revision. Until I come up with more concerns when I read further on.)

You can also view keywords, meta-data (I really like that part, it’s in many ways easier to edit than in outline view), snapshots, footnotes, etc.

In Summary

I totally wrote this document to avoid revision. It’s actually fun right now, but I am sort of scared to keep walking this path and thus run into scenes that I know must exist but don’t, scenes that should be tossed off into the Discarded folder, and… difficult places where I will bang my head against the desk.

Now I’m going to go read my RSS feeds. And then I’ll do laundry. And there might be some screaming because I’m not pushing away the bad thoughts far enough, because believe me January 1st is a fucking minefield ((Or mindfield.)) for my PTSD to trigger upon.

Maybe I’ll even write new stuff… anyways, bye / ciao / ᓴᐃᒧ / さよなら for now!

AJ Reads Is Stopping, and Kindle Needs URLs

I think now is the time to stop torturing you all with my self-inflicted homework. O_O

I will say that damn I wish I had a Kindle in college. Or at least, an Android tablet with the Kindle app on it. I can quickly flip back through multiple books on a single device. I can highlight, dog-ear, and write notes in the margins without actually physically harming a book! (Call me old-fashioned, but I never liked doing any of those to a real book.)

I do sort of wish there was a URL protocol to address a Kindle book by location, so that I can create a list of hyperlinks in Evernote or something. For instance,

kindle://[isbn]/[location]

So something like kindle://1582973164/520 is a pointer to Characters, Emotion & Viewpoint‘s very useful list in Chapter 2 of the three requirements of character description.

The kindle protocol could then be set up to be handled by the device’s Kindle app. A way for Kindle apps to generate these links would be great as well.

Back to HOMEWORK FOREVER.