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Mushi-shi: The Green Seat

Mushi-shi: The Green Seat

This is a repost of an older article as we gear up for Watching Mushi-shi.

Note: this is going to be a highly detailed post; in the future, I hope to scale down on the detail, because otherwise this series is so not going to get completed. There’s some material I cover here that applies to the rest of the series, so in a sense this is both a secondary introductory article and an analysis all in one.

We begin with a simple prologue about the mushi, small lifeforms that are not of the natural every-day world, but are also not gods, demons, or ghosts:

They dwell unseen in the shadows… a host of creatures completely different from the flora and fauna familiar to us; an invisible world of life within our own.

Since the dawn of humanity, these phantoms have inspired fear in those who could not understand, and have come over the ages to be known as “mushi.”

A note about dubbed versus undubbed: the English dub is very well translated and I would suggest Westerners more familiar with English to watch the dub. The Japanese version has subtitles that are a little strangely translated, which is no surprise when bridging the gap between English and Japanese, and sticking as close to the Japanese as possible. Translation ultimately involves not just bridging words, but also bridging metaphor, simile, concepts, and other less tangible language choices from one world to another. Even the traditions of punctuation differ from one language to the next—particularly between latin-based languages and Japanese.

Here’s the direct English translation of the dubbed version:

They are kept at a distance… coarse and mysterious… They seem to be completely different from the flora and fauna that are familiar to us.

This group of strange-looking creatures have inflicted fear upon humans since long past, and have come to be called… “mushi.”

If you’ve ever learned some of the basics of sentence structure and flow in Japanese, and/or read and compared Japanese manga versus the same translated manga, you’ll notice that this passage communicates in the context of a Japanese audience what the English dub does—the cultural difference is quite noticeable. In particular, in the West the concept of good versus evil is less flexible than in traditional Japanese culture, so there’s a slight emphasis on this in the English dub.

This is why good translators are hard to find, and why dubs for anime can vary so widely between utter suckage and misunderstanding to smoothly and culture-sensitively polished.

The good quality of the dub is present throughout the series, even during the main parts of the story where words need to be matched to the characters’ mouth animation.

So for once, try the English dub.

Moving on:

We then segue into the opening, which unusually has English lyrics and Japanese subtitles. It’s quiet and yearning, without being cheesy. I wish I could own the soundtrack but so far I’ve only found it for $75 over here. ((Yes, I know this is probably torrented somewhere, but I don’t want to know about them. Sorry about that.))

The very first scene is typical of the watercolor beauty of the backgrounds of the rest of the series:

It’s peaceful, but a tense kind of peaceful. This could have turned into one of those horrible slow “cloud rolling in and much driving” openings in the worst of movies ((For example, Manos: The Hands of Fate.)), but here the scenery begins to be slightly disturbed; the subtle wave of a branch, the crunching of leaves underfoot, the sound of something swinging through the trees. Between these beats, someone hidden says:

Someone’s coming.

Someone strange.

We get our first cear glimpse of our odd main character, Gingko, just after the “strange” beat.

Then, rushed:

Someone’s coming.

And now we fully engage with the story as Gingko looks up at the sound of something swishing through the trees behind him. A mystery. Was it a monkey? Or a mushi?

Gingko comments on the vibrancy of the forest around him: “It’s like a sea of green in all directions. I could lose myself in it.” This episode isn’t titled “The Green Seat” for nothing.

The story of this episode centers around a young boy who has a gift: his writings and drawings literally come to life. It’s a classic fairy tale, given a twist: his gift brings the creepy, misunderstood mushi from their parallel existence to our own. Additionally, the kanji used in Japanese and Chinese writing are themselves based on pictographs, so his words also literally come to life—flying off the page as small ink-based mushi.

What gives the boy this power? That’s the central mystery that Gingko must solve; he travels from place to place, client to client, on supernatural cases like these.

This time, the boy actually wrote a letter asking Gingko come study him, and we see Gingko again, catching the mysterious flying bird character in one hand, only to find ink smeared there. He catches sight of the boy, who finally introduces us to Gingko by name and occupation (“mushi-master”).

We find, however, that the boy, whose name is Shinra, is turning Gingko down, as a last wish from his recently passed-away grandmother, who didn’t want others to find out about her grandson’s powers. It’s one thing to bring beautiful birds and ships and soldiers into being; but it’s quite another to start bringing over monstrous-looking mushi and spirits. And umbrellas. And back scratchers.

Yes, we can see why his grandmother wanted to keep him away from other people, including telling him not to leave the grounds of their isolated house. Exploitation of the boy, similar to what happens in the original fairy tale, would be the least of it. Gingko acknowledges this in internal monologue as well, so he’s not an idiot, and he has sympathy for the boy and the grandmother’s wishes—yet on the outside he smiles and doesn’t mention the disturbing implications of what would happen if people found out about the gift.

I think that’s what I like best about Gingko; he’s smart and canny, very calm and collected in the face of weirdness, and yet remains kind and warm without overdoing it. Despite having seen some serious weird shit in the past.

Gingko gets to stay for dinner and the night, and he explains that drawings that caused the grandmother’s most distress are mushi, and further explains:

“I suppose there’s no simple way to explain what they are, but let me give you an analogy:

“Say these four fingers represent animal life, and your thumb represents plant life.  Human beings would be here, the tip of your middle finger—the farthest point from your heart. Moving towards the palm of your hand, you find the lower forms of animal life.

“When you get to your wrist, though, that’s where your blood vessels combine into one, right?”

“Right.” [says Shinra.]

“This is where you would find fungi and microorganisms. From here it becomes more and more difficult to distinguish between plant and animal life.

“Even so, there is still life beyond this point. And if you keep going, all the way up your arm, past your shoulder… When you get to this point, at the place that’s closest to your heart, right here… These creatures are the mushi. They are life in its purest form.

“Because of their nature, their physicals shapes are ambiguous. Some you can see, some you can’t.”

“Yeah, some are transparent, sort of like a ghost.” [says Shinra.]

“Many of the things that people call ghosts are actually mushi. Some can even take human form.”

Twiiiiilight Zooooone here. Guess what the boy’s gift ended up doing?

Life, in terms of the relationship between mushi and human beings, is a theme of this episode—and that of the series at large.

Later that night, Gingko looks for the bathroom, and runs across… a sort of like a ghost mushi.

And now we find out (partly) why Gingko smokes: the special tobacco he uses can actually trap mushi. The smoke itself is actually mushi—quite different from the floating lady.

Beat that.

“Get out of my house!” she says, after accidentally dropping half of a broken green wine cup.

And Gingko sits and calmly explains that he now knows about her—how she was once human, but has acquired mushi characteristics; how she got that way, due to the wine cup; and her name, Renzu. She’s the boy’s grandmother.

Sort of.

Actually, she’s more like a parallel being who existed during the same time as the original Renzu, having been created from through a mysterious ritual she ran into in the forest as a little girl. The ritual, involving a wine cup of life force, only partly completed turning the young girl into a mushi—and she was split into two, the human and the mushi, both of whom watched over their grandson. But the mushi half was too weak to make itself seen.

Creepy, no? Combined with the shrewd, kind, and always outsider Gingko, that’s Mushi-shi in a nutshell.

The Renzu’s “ghost” acted antagonistically towards Gingko because she thought he’d capture her—something that most mushi-masters and ghostbusters share. But Gingko is quite unusual, and instead looks to help her and her grandson work the quite unusual situation out: by allowing the “ghost” to become a full mushi by completing the ritual, with Shinra’s gift and both his and Renzu’s consent.

Shinra manages to bring the missing half of the green wine cup, and Gingko reunites them. “Life wine” flows magically into the restored cup, and Renzu finishes the ritual.

During resolution, the grandmother’s memory of the ritual and its aftermath is shown, in all their eeriness, later on . The mushi who involved her wanted her to watch over her grandson, who they knew would be born with the life-giving gift—and hence the ritual. And the Shinra experiences them through drinking the life wine that his grandmother had, and comes to an understanding of what happened to Renzu that day. When he’s reunited with Renzu, it’s a truly touching moment.

And then they both lived happily… unusually… ever after.

Gingko departs early the next morning, and runs into Renzu, now fully a mushi and no longer weak. She tells him he’s welcome to stop by the next time he comes there, because Shinra gets lonely.

“I don’t think he’ll have that problem anymore,” replies Gingko. “At least, not as long as he has you by his side.”

Shinra wakes up, and is saddened to find out that Gingko has gone, “Without us properly thanking him,” his mushi grandmother says.

And they find out the green wine cup is missing.

Guess Gingko collects more than they realize—but apparently not by trapping sentient beings.

The short and elegant epilogue to the story of Shinra and Renzu is quietly narrated by Gingko as the episode ends:

From that day on, the rumors of the boy with the god-like left hand were heard less, and less, until finally, they simply faded away.

Leaving Shinra and Renzu in peace.

Mushi-shi: An Introduction

Mushi-shi: An Introduction

This is a repost of an older post, as I restart Watching Mushi-shi.

I’m going to be watching episodes of the Mushi-shi anime and making notes on this blog, in celebration of a holiday that begins with an M.

But first, a little bit about Mushi-shi.

The Anime

Mushi-shi‘s episodes are beautiful and slow, like the best of psychological pieces in film, always including the eerie and supernatural, as well as horror from time to time. The horror that appears is never of the gory nature—it’s more of an Alfred Hitchcock style mindfuck rather than the simple (if effective) squick of slashers. And an elegant mindfuck at that. Even the episode involving eyes. 

Let’s put it this way: I hate horror and squick easily, but I was able to watch all of Mushi-shi with fascination.

The main character, Gingko, while looking a bit like the “white-haired pretty boy” in many manga/anime series, acts much more like a Marlon Brando than a typical bishonen would. He has some anachronistic attributes as well ((The series was originally set in more modern times, then was retconn’d after issue 1 to be in Japan’s past somewhen in the Edo era.)), smokes all the time—although he has a great actual plot reason for this, rather than simply looking cool. ((Note: I have nothing against characters smoking, but sometimes it seems they smoke for no character reason at all. It’s the difference between Spider Jerusalem (partly based off Hunter S. Thompson, for goodness sakes) and… well… most characters listed here.))

And there’s that box he carries on his back. It’s so iconic, if probably uncomfortable, and that he lugs it as he travels all across rural Japan speaks volumes for his endurance. Also, I’m fascinated by its many little drawers… although some of them hold things I so do not want.

The anime version of Mushi-shi is highly faithful to the original manga. While there are 26 episodes now, it’s unlikely to go any further—unlike many manga series, this one comes to an end, although that end is not portrayed in the anime, which stops three books short. ((Sigh, I hope someone makes a season two with the rest.)) Despite stopping early, the anime comes to a beautiful close that is amazingly still faithful.

This manga and anime have both won various awards, and I saw it often on Western anime fan sites’ “Top Ten” lists for its Western air dates during 2008. Its nearly universal praise made me check this one out—and I’m glad I did. At times I need a break from the insanity of Tenchi-Muyo, Trigun, Cowboy Bebop, and Samurai Champloo for this quiet and mysterious little series.

The DVDs

In the original set or six separate DVDs, each DVD contained around five episodes, with a beautiful cover—the cover is double-sided with different images on each side, so the case is clear. Each also has an informative little booklet with some of the nicest paper I’ve ever felt in these little collection.

Nowadays this has all apparently been compressed onto 4 DVDs in one set; you can buy the full series at Amazon.com or Barnes & Noble. I don’t know what it looks like, nor what has or hasn’t been preserved, and I feel happy that I’ve got the original set.

The Manga

I read the manga after watching the anime. It’s almost the same experience, except in black-and-white manga form, and I tend to consider it a portable version of the anime. I look forwards to the rest of the volumes not covered by the anime (8, 9, and 10) being published here in the West.

The Live-Action Movie

I haven’t watched this, but I’m quite curious about it.

The Video Game

Indeed. It’s a Nintendo DS game, and I don’t own it. You can see more information about it at GameTrailers.net, including videos of the gameplay. It’s rather endearing, although my video game experiences are limited to the Wii and Twilight Princess, so I’m unlikely to get it.

Perry Rhodan: The Cosmic League

As of this writing, Perry Rhodan is one of two science fiction themed games in the Kosmos 2-Player series. In particular, the franchise covered here is a German SF Western-styled, long-running fictional series, the adventures of Perry Rhodan. They’re originally in German, though English translations of the series are are trickling their way into the states.

I’ve never read this series and know nothing about it, although I imagine knowing the series makes knowing the planets here easier to grasp; but knowledge of the novels and stories isn’t necessary to enjoy this game.

As for the game itself, it’s mainly of the pick-up-and-deliver genre. Each player is a space trader transporting goods from planet to planet, receiving money on each delivery. With a limited number of actions per turn, the focus of the game is on optimizing your pick ups and subsequent deliveries as you pilot your little spaceship to and fro.

Your optimization problem solving is helped out by special action cards drawn from your own deck. Some of these give you a temporary boost, and some are improvements of your little spaceship that yield permanent powers. You can only afford so many of the latter, of course, and only play so many of the former per turn.

The main decisions in specializing your trader ship, quite an important part of the game, will alter your strategy as opportunities to buy parts come up as you go through your deck, getting more expensive the more you outfit your rig. Are you going to go for mobility or extra capacity to transport more stuff? These are quite finely balanced—so long as you remember the rules of the game.

And the rules are among the more complex of the series. I rather wish they had at least included tokens to count down the specific actions taken a turn—there are three types with a total of at least five overall actions per turn, which can be ordered in almost any way one desires, and counting too many or too little can severely offset the game balance. Summary sheets would have been nice as well… ah well.

This game is right up your alley if you like a sci-fi theme, delivery games, special powers, and like a more complicated ruleset that leans away from a bare abstract. These characteristics are tightly coupled enough—even the theme and mechanics go hand in hand—such that if you don’t like any of them, this game’s probably not for you.

I like this game well enough; it scratches my pick-up-and-deliver itch in a small box, and plays tightly (as such a game needs to be), yet casually, for two. And unlike many such games, it doesn’t occupy a huge swath of table. If anything, I wish there were more aids in the form of better card icons, more of a playing board, and action counters.

I’ve never played its similar-yet-not counterpart, Starship Catan, though I’ve observed many games of it. Starship Catan differs from Perry Rhodan in that it’s much more about building/development game than delivery, not surprising given its roots in the Settlers of Catan series. The rule complexity is about the same for both—though if you’re a fan of the Catan series, The mechanics of Starship Catan will make you feel right at home. Perry Rhodan is more adventuresome.

Sometimes I’m Glad to Have My Personal Demons

I’ve been so busy with dealing with my not-insignificant demons, and dealing with my job (which has gotten much harder, thanks to the onset of winter and the onset of project year end and desperate people who leap before they think, leaving some others to clean up the mess… ANYWAYS), that I don’t have the time to engage with the sudden resurgence of Moon-wank. This appears to have saved me from a lot of grief.

Here are some links from unfunny_fandom.

My thoughts on the basis of the matter can be divined from here and here.

Fortunately, I have no time for you, Elizabeth Moon, and life moves on. I only wish the Wiscon committee would actually say what the hell is going on. Or have a plan, because obviously whatever plan they have/had is/was not a good nor solid one.

But no more Wiscon wank for me. I shall simply be awesome. Or really busy fighting dragons.

COOLEST. THING. EVER.

Thoughts on Black Butler/Kuroshitsuji/黒執事 Anime Season 2 Ending

I haven’t seen the anime yet, but I’ve been spoiled on the ending. If you do not wish to be spoiled either, then read no further.

For more information on 黒執事, see: Wikipedia’s Black Butler entry, Square Enix’s official page about the mana, Funimation’s official english page about the anime, and the unofficial fan wiki.

Read the rest of this entry

Post-Traumatic Stress Disorder in Fiction, Part 3: WWZ and West Wing

Post-Traumatic Stress Disorder in Fiction, Part 3: WWZ and West Wing

“It doesn’t sound like something they let you have when you work in the White House….”

“As long as I’ve got a job, you’ve got a job.”

— Josh Lyman and Leo McGarry, his boss, in The West Wing

In part 1, I talked about how Post-Traumatic Stress Disorder is actually experienced in real life, and the general ways in which fiction often gets it wrong.

In part 2, I covered in detail two specific examples of PTSD portrayals in Babylon 5 and The Lord of the Rings.

Part 3 is going to cover two more portrayals in detail, both more realistic, sometimes even more positive, than induced Set Piece PTSD or the “destroyed forever” implications when PTSD is used as a bitter(sweet) closure to a story.

Post-Apocalyptic PTSD

World War Z: An Oral History of the Zombie War (by Max Brooks)

“I’ve heard it said that the Holocaust has no survivors, that even those who managed to remain technically alive were so irreparably damaged, that their spirit, their soul, the person that they were supposed to be, was gone forever. I’d like to think that’s not true. But if it is, then no one on Earth survived this war.”

— Jurgen Warmbrunn, several years after WWZ

Out of the current plague of zombie narratives out there, World War Z is not only one of the first, but the most innovative, realistic, comprehensive, and nuanced book about a post-apocalyptic zombie event. Contrary to many of its sub-genre successors, World War Z’s pseudo-documentary format allowed it to cover different aspects world-wide across international boundaries, exploring the ramifications—ecological, commercial, political, cultural, societal—that a terrible zombie infestation, one that nearly brings the entire world to its knees, would wreak.

Naturally, the book also looks at the lingering psychological effects of this post-apocalyptic “war.”

One of the factors—though by no means the only factor—of the severity of a PTSD case depends on the root cause of the traumatic events involved. PTSD brought on by non-intentional means—natural disasters and accidents are the primary examples—tends to be less severe than PTSD that results from trauma caused by human hands. The more intimate, prolonged, and intentional the involvement of other people, the worse the trauma.

A zombie invasion raises an interesting question: is such an event a force of nature, since zombies are without sentience (in most literature at least, including World War Z)? Or, because zombies used to be living people, still look like people, and in the worst cases are actually loved ones, is this perceived by the human mind as being violence with human intent, even betrayal? Whatever the answer, PTSD is as guaranteed to be involved with a not insignificant portion of the human population, just as hundreds of WWI veterans suffered from PTSD.

A really good writer can have a trauma blast with this sort of scenario. I’m rather surprised that they don’t take advantage of this more often. Indeed, trauma pops up in just about every “interview” covered in World War Z. PTSD ranges from a man who discovers that he can no longer walk down a street without thinking about how to kill people; to shell-shock-like symptoms that affect the soldiers who eventually curtail the zombie invasion after months, even years, of combat; to people who lose their minds and try to act like zombies; and more. In fact, the shell-shock (I like to think of it as Z-shock) is regarded as normal by the psychologists involved with the troops at the end, and anyone who didn’t “break,” even a little, under such pressure is more than a bit concerning.

In fact, an entirely new kind of trauma, arguably a severe variant of PTSD, is brought up by Brooks in World War Z: Apocalyptic Demise (or Despair) Syndrome (ADS). In a manner like PTSD, this disorder showed up in populations even after they reached safety points, while the entire world was known to be under siege, and that the human race might not survive. So great was the stress and hopelessness that people would “go to sleep one night and not wake up the next morning,” even if they were perfectly healthy. One interview is devoted to a man’s attempt to combat ADS—and though his success rate is unrealistic, the fact that this kind of wide-ranging psychological disorder was speculated upon at all is something that most post-apocalyptic books don’t even contemplate.

Is ADS realistic? Perhaps, and perhaps not. We haven’t really had an extended apocalyptic mass-PTSD generating scenario for the human race. But then again, there are a lot of people who still don’t believe that PTSD is real or anything other than “not wanting to let go.”

The Strange World of Triggers

“Noël,” The West Wing

“Well, I know it’s going to sound like I’m telling you that two plus two equals a bushel of potatoes, but at this moment, in your head, music is the same thing as—”

“—as sirens….”

– Dr. Stanley Keyworth talks about triggers with Josh Lyman

Much as I love The West Wing, and much as it kept an awful lot of its plot lines going through multiple episodes, ultimately as a series it tended more than most (save for Lost) to drop a fair amount of threads, even main characters, randomly. But for all that, the program covered many issues rarely touched upon by other dramatic series, even today, and that included areas outside of politics.

“Noël” was done as a Very Special Episode, and it’s only in “Noël” that we see any of Josh Lyman’s symptoms show up after being shot in “In the Shadow of Two Gun Men.” And yet “Noël” was executed so well, including the creators Showing Their Work when it came to portraying Josh’s PTSD, that I forgive them this flippancy.

There were many ways, both big and small, that carried the day through for “Noël”; I mean, even the secondary thread of the episode featured PTSD in a holocaust survivor visiting the White House and seeing a picture of her father’s (killed in the camps) there.

Camera shots. Lighting, setup, and framing being a director’s prerogative, The West Wing had some of the best camera work around for “realistic” dramas, unequaled in that genre since. “Noël” was no exception, and indeed, had special camera work, particularly the transitions, giving viewers the shifting sense of present and past that immersive episodes of PTSD can present. Drifting between the psychological session, the recollection of events real and disguised, and the triggered episode of music, the filming and cutting was fleet of foot and achieved, as close as is possible, an actual PTSD episode. Contrary to stereotypical presentations, PTSD most often does not present as a clear-cut, sequentially cohesive flashback.

Subtle expression. As I mentioned before in the tarp explanation of PTSD symptoms, it’s not often the case that the entire tarp on traumatic, live memories is entirely exposed, but more often that corners and edges lift, allowing the subconsciousness a glimpse of the horror beneath. This affects behavior in often subtle ways, not immediately transitioning into Set Piece PTSD, and not suppressing entirely as What PTSD?. As we watch the episode, Josh begins and stays at “stage 1” for most of the time, including the point where he begins to scream at the president. As Leo McGarry comments after the disastrous meeting: “I don’t think you were fully conscious in there.” Leo knows what he’s talking about, even as Josh is horribly mortified at his own actions.

Subtle triggering. In many stories featuring some poor bastard with PTSD, triggers are often simple: like a car backfiring or fireworks going off. These are indeed real triggers for war veterans or people who have been involved in intercity shootings, but for others suffering from PTSD—and even veterans—triggers can be more insidious.

For Josh, it began with researching a pilot who committed suicide the day of the episode, with a simple comment: “It wasn’t the plane.” What haunts Josh even more is that the pilot shared his birthday—and in anyone’s mind, sharing a birthday is a strange tie in the subconscious. Here the trigger is difficult to state, because it darts in and out of the net of mental associations that the brain makes all the time—useful for everyday living, learning, and survival; but also produces strange triggers from everyday events. This trigger is mostly emotional.

Josh’s second trigger turns out to be music, probably because the high brass holiday music that Toby selects has the same harmonics in some senses as the sirens that sounded when they took Josh away from the site of his near-deadly shooting. After that initial linking, Josh’s brain quickly, and without his awareness, starts to associate all music with sirens, to the point where Yo-Yo Ma’s wonderful cello concert is not quite so wonderful for Josh. This is one of the worst thing about triggers; they can quickly bring along friends, and it’s not always under your control.

Gradual build-up. As I mentioned previously, Josh doesn’t repeatedly segue into full-blown PTSD during the episode; instead, he stays at stage 1, and works his way through the stages into stage 4, when he has that violent episode in his own apartment. This progression also isn’t linear, but follows a more exponential curve—which is very realistic. A slower linear progression is likely also experienced by some PTSD sufferers, but in my experience progression either levels out or accelerates in this manner.

On television, this is often as close to a portrayal to “everyday” PTSD as one is likely to get.

Throughout this, I have to mention my love for Leo McGarry, which was cemented after this. Not only does he recognize from the reports of his staff that Josh is having problems, he also realizes that Josh’s outburst wasn’t intentional and was influenced by his trauma. Not many people have the background, the sensitivity, or the guts to make that leap of understanding—and not many would get Josh the help he needed, much less stay around afterward and be supportive. Too often those who suffer from PTSD are left to fend for themselves.

“Noël” breaks my heart afterward with its final realistic touch: Josh isn’t healed instantly by his session with the awesome psychologist that Leo brings along to the White House. When Donna leads Josh home, they stop at a caroling group singing “Carol of the Bells.” Josh stands there and stares and stares and tries not to react, but the carol slips into the sound of sirens, and Donna leads a shell-shocked Josh away.

Next time, I’ll talk about one body of work: Dorothy L. Sayers’ Lord Peter Wimsey mystery series. Among intrepid amateur detectives, Wimsey suffers a severe setback that few other mystery writers have bestowed upon their main characters: he’s a veteran of World War I with PTSD. When it comes to investigating violent crime, this is kind of a handicap.

Posts in this series: IntroductionBabylon 5 and LotRWWZ and West WingLord Peter Wimsey

Originally posted at Tor.com

Post-Traumatic Stress Disorder in Fiction, Part 2: Babylon 5 and LotR

Post-Traumatic Stress Disorder in Fiction, Part 2: Babylon 5 and LotR

“How do you pick up the threads of an old life? How do you go on, when in your heart you begin to understand there is no going back. There are some things that time can not mend. Some hurts that go too deep… that have taken hold.”
The Lord of the Rings, the movie 

In part 1, I talked about the characteristics of memories involved in PTSD, as well as a summary of what fiction often gets wrong about PTSD.

For this part and the next two, I’ll discuss more in depth specific examples of fictional PTSD I’ve encountered that mostly get it right. A little wrong, but mostly right (some more “mostly” than others).

To start off, here are two examples; one from a popular SF TV show, Babylon 5, and one from a very popular fantasy novel, The Lord of the Rings.

Reliving the Battle of the Line

Babylon 5: “And the Sky Full of Stars”

“A career officer—like your father, and his father, and his father…. Smart money said you’d make admiral one day. So what happened, Commander? Where did you fall off the merry-go-round?”
– “Knight One” to Sinclair

For me, Jeffrey Sinclair was the coolest commander of Babylon 5, though he only lasted one season. Other fans called his character wooden, mostly pointing their fingers at the actor, and perhaps I would have thought so too, had he not said in the first episode, describing the “Battle of the Line,” of which he was the sole survivor:

“And the sky was full of stars. Every star an exploding ship—one of ours.”

and that was when I forgave the wooden acting, because a common reaction of people with PTSD is to attempt to stop feeling—the logic being that shutting down your emotions all the time means you won’t feel anything when the intrusive memories do occur. This works about as well as you can expect in real life, which is to say, not very well.

In fiction, it tends to work phenomenally well.

And so it did for Commander Sinclair, up until episode 8, “And the Sky Full of Stars,” when two idiots code-naming themselves Knight One and Knight Two decided to try a little futuristic psychology on Sinclair so they could get at a suppressed memory 1 from the battle.Using magic highly advanced technology, one of them basically mind melds with Sinclair and pokes his memories in manipulative ways that only visual moving media can do justice. With this, they eventually manage to rip off the entire tarp 2 covering Sinclair’s traumatic memories.

While one of them is still linked up in Sinclair’s mind.

I like to call this episode “Sealed PTSD in a Can” for various reasons.

Though there are certainly large aspects of Set Piece PTSD about this episode—particularly since, apart from the revelations of Sinclair’s memory blackout, nothing else carries through in the rest of the series—I think it’s a good place to start with when looking at PTSD depictions.

Most people don’t think of Sinclair’s actions here as PTSD-based, because in the episode we see the symptoms only after Sinclair has been kidnapped and hooked up to the machine, and simply put everything down to the magic machine. But I would call attention to the following:

  • We first see Sinclair in his bedroom (although it’s all in his mind) waking up from a nightmare involving the Battle of the Line. He doesn’t act as if this is the first time he’s had similar nightmares. That alone is not necessarily an indicator of PTSD, but juxtapose this with:

  • the vivid memories from the Battle of the Line, which is a joybox of PTSD-inducing truma, as Sinclair is in active communication with his squadron while they all die as the Minbari ships explode them out from under him,

  • and that he still sees the dead members of his squadron as blaming him for surviving. Significant to this is that Knight One and Knight Two can only play with what’s already in Sinclair’s head. Along with:

  • the now recovered memory of his dead friend’s helmet spinning in space in front of his eyes just before being captured and tortured by the Minbari for several days,

  • all ending with him becoming something of a screaming maniac when the Minbari surrounded him in that circle thing of theirs.

We relive along with Sinclair the Battle of the Line again. And again. And again. Because of how well-paced the episode is, and the way that every run is analyzed from a new perspective, this doesn’t tire out viewers, but the constant exposure to the visuals is similar in feel to flashback episodes in their immediacy and inescapability.

Towards the last act of the episode, the Knights manage to push Sinclair into full flashback mode, resulting in him lashing out, causing permanent mental damage to one and killing the other, and escaping from the machine. However, to the creative team’s credit, Sinclair does not automatically recover, and instead runs through the station in full flashback mode until confronted by Delenn, and then fainting.

And then… the episode ends. For the rest of the season, Sinclair’s trauma doesn’t return, even though There Are No Therapists on the station, and any possibility that it might have returned and been managed and/or resolved was removed when they tossed Sinclair off the station (and permanently removed when he went back in time to found the current Minbari civilization) .

He was replaced by John Sheridan. Good old, never a day of PTSD, happy veteran John Sheridan, who obviously wasn’t at the Battle of the Line but did manage to explode an entire Minbari cruiser, thus side-stepping the whole “helpless, hopeless, terrified” trauma storyline.

Oh well. The rest of the series was still good.

Destruction-Tested to the Finish

The Lord of the Rings

“When the memory of the fear and the darkness troubles you, this will bring you aid.”
– Arwen bestowing the Evenstar to Frodo 3

World War I mass-introduced shell-shock—what PTSD used to be called when it appeared in soldiers—across a wide streak of the young male population in Europe. In one of the worst battles of WW I alone, the Battle of the Somme, the British suffered over 57,000 casualties, with over 19,000 dead.

Thus it was that WWI veteran and Oxford professor, one J. R. R. Tolkien, wrote the following in “The Grey Havens”, the final chapter of The Lord of the Rings:

[Sam] was not at home in early March and did not know that Frodo had been ill. On the thirteenth of that month Farmer Cotton found Frodo lying on his bed; he was clutching a white gem that hung on a chain about his neck and he seemed half in a dream.

“It is gone forever,” he said, “and now all is dark and empty.”

But the fit passed, and when Sam got back on the twenty-fifth, Frodo had recovered, and he said nothing about himself.

Through bearing the soul-corrosive One Ring all the way from Rivendell to Mount Doom, one could say that the original Frodo Baggins was stress-tested until destruction. And indeed, this was the experience of the most unfortunate soldiers in the first world war; Robert Nichols said once, comparing the before- and after-war poetry of Siegfried Sassoon, “War has defiled one to produce the other.” Frodo’s trauma doesn’t involve war, but Tolkien recognized it as being no less traumatic.

The type of “fit” that Frodo has is more usual to PTSD sufferers; it’s outwardly quieter, but no less consuming than the Set Piece version that has people rampaging through corridors with weapons. Indeed, Frodo is so despairing and not at all psychotic that people who know only the stereotypes of PTSD would say that he’s more depressed than traumatized. Especially since everyone knows that he endured; these days it’s all too common for people to forget that those inflicted with PTSD have it because they endured in a situation others might have committed suicide over and did not, in fact, break entirely.

In fact, I’m convinced that Frodo’s susceptibility to PTSD was the reason why he, alone of the Ring’s long-term bearers, did not fall to temptation long before Mount Doom, which would have resolved a lot of his psychological tension. Were we to make Jack Bauer the ring bearer, things wouldn’t have turned out so well. 4 Mind you, that doesn’t mean that PTSD is a good thing for him to have or develop.

Many people note that Frodo’s departure from the Grey Havens can be thought of as a symbol for death. In his fit, clutching the Evenstar—his passage onto one of the boats heading into the West—he can be thought of as desiring to die, but mostly I find that the PTSD afflicted just want peace—dying not necessary (or it would have been done long before).

Frodo’s PTSD, given the length of time he was almost constantly exposed to the ring, is probably chronic—though not all PTSD cases are. But like many chronic conditions, PTSD is manageable, even though the days may seem dark.

Unfortunately for Frodo, There Are No Therapists in Middle-Earth. Perhaps there are some in Aman. 5

While I love Babylon 5 and Lord of the Rings, they don’t present optimal presentations of PTSD (especially not Babylon 5), but neither are they derogatory, marginalizing, or too misleading.

Next time we’ll cover the varieties of PTSD presented in World War Z, which goes one step further than many SF books in developing an entirely new related disorder, alongside a well-done Very Special Episode of The West Wing, which is helpful for discussing triggers in PTSD. Lord Peter Wimsey is going to have a post all to himself.

In the meantime, Rachel Brown has more information and recommendations about PTSD and recommended non-fiction about trauma/PTSD and fiction (TV, manga, fantasy, science fiction, narrative non-fiction, and more).

For those who want a basic but thorough guide to PTSD, I add to her recommendations The Post-Traumatic Stress Disorder Sourcebook. If you’re a writer, I would start there.

Posts in this series: IntroductionBabylon 5 and LotRWWZ and West WingLord Peter Wimsey

Originally posted at Tor.com.

Notes:

  1. “You have a hole in your mind.” [back]
  2. See part 1 about the tarp allegory with respect to PTSD. [back]
  3. In the movie it went to Aragorn instead. For some reason. [back]
  4. Given all the crap that goes down in 24 that’s done by Jack alone, it really, really wouldn’t have gone well. [back]
  5. The main continent of the Elvish “heaven”. [back]

Post-Traumatic Stress Disorder in Fiction, Part 1: Introduction

Post-Traumatic Stress Disorder in Fiction, Part 1: Introduction

Moonlight and dew-drenched blossom, and the scent
Of summer gardens; these can bring you all
Those dreams that in the starlit silence fall:
Sweet songs are full of odours.
– Siegfried Sassoon, “The Dream”

I have Post-Traumatic Stress Disorder. Which is difficult to admit, because fiction—the medium through which people most often learn about the experiences of others—tends to imply that those who suffer from PTSD are non-existent at best, broken as par of course, and dangerous lunatics at worst. And sometimes the only depiction available in a story or series is the “worst” scenario.

It’s a little upsetting, not least because people fall back on the stereotypes presented in fiction when they know you have PTSD.

But, like anything else, occasionally fiction gets it right.

In this post I’ll discuss the caricature of PTSD in fiction; in a second post, I’ll talk more in depth about some specific examples that mostly get it right (and, in one case, pretty much all of it right).

Before I cover either, however, I ought to describe how PTSD is actually experienced. This goes rather beyond the Merriam-Webster definition or, to be frank, the times when fiction would like to show off PTSD.

Parasites of the Mind

PTSD is the intrusion of traumatic memories in life. It’s important to note that these memories intrude upon life, like an unwanted relative intrudes upon the peace and order of your household; they aren’t simply a remembrance. This effect is due to the way these particular kinds of memories are stored.

They say that memory is not digital, by which they mean that the storing of memories is an imperfect process compared to, say, videos or pictures. Information is lost as memories are integrated into long-term storage, often removing much of their vividness and immediacy, putting them at a distance.

Traumatic memories in PTSD aren’t integrated this way. Your brain says DO NOT WANT, and as a result, they remain unprocessed—vivid and, unfortunately, so immediately accessible that they slip into consciousness at the drop of even tiny triggers.

But because you need to deal with everyday life, you need to put these memories somewhere other than your immediate attention, and so a compromise is reached: you toss the equivalent of a tarp over them.

And then, for the most part, you’re functional. Just like unwanted aunts or uncles, the traumatic memories aren’t around most of your life.

But just like tarps, sometimes the winds of real life blow across your memories. Maybe it’s a gentle but persistent zephyr that blows up a corner or side of the tarp, letting loose merely a potent aspect of terror or fear or hopelessness. Maybe a stronger storm wind blows off full corners, and you get something more immersive, shall we say.

And sometimes a hurricane whips up out of nowhere and tears off the whole thing. You can guess what happens then.

I called these episodes “waking nightmares” before I knew what they were.

The tarp comparison means that, in other words, a trigger can result in anything from

  • a slight change in behaviour, which can be so subtle that neither you nor those around you are aware of it until you completely lose composure, i.e. sudden expressions of anger or fear. The most common occurrence of PTSD intrusion.

  • partial reliving of one or more senses that occurred during the original trauma. Examples include abject fear, physically shivering, senses of gut-churning disgust, strangling sensations. This doesn’t occur anywhere near as often as the first type.

  • the stereotypical full flashback, where you entirely relive the full memory. You disassociate entirely with the present, and you probably will have an extremely vague recollection later, or even none at all. This is actually pretty rare, and many afflicted with PTSD may never experience it.

When I said the tarp was a compromise, I didn’t say it was a good compromise. And obviously the way towards healing is actually integrating these memories properly.

But do you really want to permanently integrate memories of rape camps, war, or child abuse?

I didn’t think so. The cost of waking nightmares seems surprisingly cheap next to full integration, although it isn’t, really.

Some people are more vulnerable to PTSD than others, some situations are more prone to produce PTSD than others, and severity can vary. The people who aren’t vulnerable are the ones you want to turn into Navy SEALs. Fictional characters, on the other hand, tend to be rather binary about this….

There Are No Therapists

“One must wonder why Jack Bauer isn’t Ax Crazy by now.”
– TVTropes.org

Let’s face it. It’s annoying for a writer to deal with characters and trauma that’s not actively forwarding a plot point or other. And let’s also remember that in many societies, one of the easiest ways to lose audience sympathy is for a character to be mentally ill. You’d have to work that much harder in characterizing your protagonist and that much harder in plot synthesis.

And yet, trauma is undoubtedly an interesting part of saying who your character is. And, well, forwarding plot points. Indeed, some of the most memorable parts of fiction occur when a character “loses it”.

That is why There Are No Therapists in much of fiction, even where they’re badly needed.

And because trauma seems… easy, like feeling sad, surely everyone knows about that!… this also leads to a certain amount of Did Not Do The Research with respect to more complex disorders like PTSD. Don’t even get me started on some of the Armchair Psychology that can also show up.

Thus results two main branches of PTSD portrayals in fiction:

A. What PTSD?
B. Set Piece PTSD

In What PTSD?, a character may witness horrible things, experience horrible things, be forced to do horrible things. During these events and perhaps a few days, even only hours later, the character is conveniently recovered enough to move to the next plot point or to the denouement. Butchered human carcasses, murder, torture—it doesn’t matter. Actual PTSD is never a possibility for the main character.

This is the purview of military science fiction. Actually, any military fiction. And actually, a lot of fiction across all genres and mainstream. I can count on the fingers of one hand fiction I’ve run into that doesn’t invoke this pattern, including works that I very much enjoy.

Despite the name, What PTSD? may feature PTSD in a marginalized way. For instance, something like PTSD may be referred to, but its actual treatment is short (which is odd, since the average minimum for recovery of “mild” PTSD is around three months 1) and offscreen. Or PTSD symptoms are used as a simple flag to mark other characters as weak, broken, and just not as good a person as the protagonist. Fiction that uses What PTSD? in this way will drop the matter into a dark hole after it has expired its usefulness to forwarding plot.

On the other end of the scale is Set Piece PTSD. It bears a surface similarity to the intrusiveness of PTSD, but without all the subtleties that would have allowed PTSD symptoms to be more than the instigator of plot points, a convenient plot barrier, or a crippling affliction of secondary characters.

In Set Piece PTSD, PTSD only occurs as flashbacks—full and frontal, leading to actual unconscious physical attacks, gunfire, and other extreme drama involving the endangerment of others and self. At all other times, the character often lives in What PTSD? Land. There is no in between.

Set Piece PTSD is wonderful to give to villains, either proving that they’ve passed beyond a moral event horizon or are imperfect in karmalicious ways. “Out, out, damned spot!”, wrote Shakespeare, making the use of this very old indeed.

It’s also wonderful to give a kind of neutered Set Piece PTSD to protaganists as well, because it helps block plot and gives them a just-debilitating-enough weakness while keeping them mentally pure and sympahetic. Any number of stoic characters who happen to be war veterans are like this.

Oh, and you can use it to get characters to see Thestrals.

Set Piece PTSD is often not mentioned outside of forwarding plot points or creating Very Special Episodes, but it’s kept in the toolbox for later use.

Yeargh.

And this is all fine and well for writers, who don’t need to waste time researching trauma or fiddling with its depths, and for the readers who are blissfully unaware of what the actual follow-through of seeing Thestrals means.

It is not at all fine for those of us with PTSD, who wonder what the hell the rest of the world is on, because we want some. Also, the whole “you are pathetic and weak, because you allowed yourself to break like this. If you want to matter, you must be fixed instantly. Chop chop!” message is a bit, well, depressing. PTSD doesn’t just happen to “weak” people, it happens to most people when presented with the appropriate circumstances, including school shootings, bombing terrorism, and the aftermath of severe natural disasters.

There’s some work here to be done by writers.

Next time: Living With PTSD While Solving Mysteries, Battling Aliens, Questing—You Know, the Little Things in Life.

Posts in this series: IntroductionBabylon 5 and LotRWWZ and West WingLord Peter Wimsey

Originally posted on Tor.com.

Notes:

  1. Source: The Post-Traumatic Stress Disorder Sourcebook, by Glenn Shiraldi. And yes, it is available for the Kindle. [back]

Very Appropos of Something

Shit will probably get real in about 24 hours.

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