Adventure Game Birthday Weekend: Wrath of Ashardalon

My gods, Wrath of Ashardalon is fun. It’s hard, but it’s accessible, varied, quickly set up, and just the right amount of fast. There’s none of the set-up fiddliness of the “wide open” adventure games (like Runebound and Return of the Heroes, where you carefully place chits or tokens across a board), and solo play does not need a timer to be press you to engage early and often, since monsters engage with you all by themselves.

And now, gallery!

.flickrgroup p.flickrTag_container { display: inline !important; }

One thought on “Adventure Game Birthday Weekend: Wrath of Ashardalon

  1. I dearly love Wrath of Ashardalon. It’s actually not quite as hard as Castle Ravenloft, which tends towards fewer treasures and more vicious random events, but that seems to be a pretty deliberate atmospheric choice: sword & sorcery fantasy vs. horror fantasy. (You can, in theory, combine bits, but given the way the adventures are set up, I generally don’t bother, except for the PC options.)

Comments are closed.