The Royal Jelly Palace is most excellent for crowns and heat, even if we can’t yet defeat the Jelly King on the third level.
Fortunately, Spiral Knights’ first arsenal expansion adds another item to the Jelly King toolkit: Silent Nightblade, a 4* version of Nightblade, which does both normal and shadow damage. And of course Acheron, the 5* version, but I’m assuming I’m not gonna see that for some time.
Currently I just have the Nightblade, which looks quite different from its siblings, Iceburst Brandish and Fireburst Brandish:
Well, at least there’s one katana-style weapon in the game. The charge attack, which I’ve not been fortunate enough to capture adequately via screenshot, yields a purple explosion.
Iceburst Brandish is quite nice now that it deals both normal and elemental damage. Mine is at a low level, but a charge attack has a rather good chance of causing freeze, which turns out to be useful for minor crowd control.
Goodness, I think I do rather like the Brandishes, although getting used to normal attack speed is… interesting after having used Troika/Kamarin/Khorovod as my bread and butter sword for so long. I so need to level them all.
In the meantime, Emberlight raises more questions than it does answers….
I particularly like this intersection in Emberlight because it’s so noir:
Speaking of questions, did you ever notice that the Arcade has an alcove that should be a door, like the other two that lead to the Town Square and the Bazaar?
Its placement also geographically corresponds to a section that was clearly under development during preview, although its now just a neat little wall. Something tells me it’s either a mini-game area or something to do with economics.