The random D&D team generator has been slightly busy today.
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Wizard Double-Team
It won’t be surprisingly to people, but a team comprising of two squishy wizards doesn’t get very far in the dungeons, even with five surges. The usual impressive spells (such as the emblematic Magic Missile and Invisibility) are coupled with very weak AC and low HP. Random encounter cards can really take them out.
Immerial
Fey Step
Shield
Spectral Ram
Thunderwave
Magic Missile
Heskan
Hurled Breath
Invisibility
Flaming Sphere
Scorching Burst
Ray of Frost
After the failure of the wizards, I decided to add an option to include at least one tank (Fighter or Paladin class hero).
Fighter and Rogue
Everything is better with a Fighter. At least until I’ve gotten more experience with playing a Rogue (or Wizards, for that matter).
Arjhan
Cleave
Reaping Strike
Dragon’s Breath
Into the Fray
One for the Team
Tarak
Distracting Jab
Snipe Shot
King’s Castle
Furious Assault
Spring Away
Paladin and Cleric
This combination worked out, in some ways, even better than Vistra and Quinn. Healing went both ways, and that meant only one healing surge was used (and that could have been prevented).
Keyleth
Divine Challenge
Valiant Stroke
Arcing Smite
Lay on Hands
Noble Shield
Quinn
Healing Strike
Sacred Flame
Hallowed Advance
Command
Healing Hymn