I’ve noticed that not everyone knows what a gate map is, or how to use it. A gate map is a handy illustration of what a dungeon’s possible levels may be, and can always be accessed from inside the dungeon itself.
So here’s an illustrated guide to gate maps.
Gates: Totem Poles
When you first look at a gate, there’s information in the totem pole of icons in front of the control panel:
This totem pole isn’t the gate map, but it’s a quick legend to see what’s available in the gate, and what to prepare for it. Fortunately, between each icon, there’s a resting point where you can change to more appropriate gear for the next set of levels. The pattern is: between the first and second icons, there’s a Clockwork Terminal; between the second and third icons, there’s Moorcroft; repeat the pattern for the second Clockwork Terminal and Emberlight; and so on, until the Core.
The quick legend of the totem pole is unfortunately not (yet?) information available while in the dungeon, but detailed information can be derived from the gate map, which we’ll begin to talk about…
Gates: The Arcade Gate Map
When you first “attack” (aka, activate) the control panel for a gate, you’re presented with the party creation window, which conveniently has the gate map on the other side:
You’ll see that the gate map consists of icons in rows. If you hover over each icon, you’ll get the title of the level, which is an indication of what you’ll face there.
As for the icons themselves, here’s what each of them mean.
|A house||Towns. Currently these are Haven, Moorcroft Manor, and Emberlight. You recover all health bars on entering these towns, and can buy things.|
|Downwards arrow||Clockwork terminals. You can recover all health bars by standing on healy things, and can buy recipes from the traveling merchant there. The deeper you go, the higher-star the recipes are likely to be.|
|3 monster heads||A monster-themed den. These include wolvers and lichen at the moment.|
|Gear||Clockwork levels with monsters, not to be confused with the terminals. This can include slimeways, mechanized miles (constructs), haunted passages (zombies and large evil butterflies, aka greavers), and deconstruction zones (gremlins en masse).|
|City buildings||A city level. This can either contain poison zombies (complete with totems of resurrection) or the devilites living Dilbert-like lives amongst the post-apocalyptic rubble.|
|Clover.||Treasure vaults. There are no monsters here except those durned kleptolisks, and there are tons of coins, treasure boxes galore, minerals, and awesome music that really, really encourages you to get all the loot.|
|Grave headstone||A graveyard level. Lots of zombies in graves, and the ever-annoying, unkillable, and deadly phantons.|
|Shield||Arena levels, consisting of three danger rooms, each spawning more dangerous monsters than the last.|
|Tower||Castle levels. Except kat ghosts.|
|Grass||Grassy levels; either the sky islands (Aurora Isles) or the Jigsaw Valley. Expect slimes, wolvers, and treebeasts against a happy blue sky and green grounds, all trying to kill you.|
Elemental themes can be discerned here also, and in more fine-grained level-by-level detail; if you see “shock” or “power”, for instance, expect shock to play a major role. Fire and ice are pretty obvious.
Gate Map Icon Rows
Each row of icons represents different possibilities for each level in a dungeon. You see, the clockworks are a fickle place, so there’s a regular rotation or outright lottery of which level you’ll encounter next.
When you see “<” and “>” symbols between icons in a row, this means that these are possible configurations for that level, and you’ll be able to see them ahead of time on the console monitor of each elevator on each level; here’s an example in the party lobby (ignore the monitors on the side; the central monitor is the one I’m talking about here):
In the case of “<” and “>” you can even wait by the elevator for the destination level to change. I like to use this to avoid arenas while soloing, because I can never get the hang of soloing a Trojan, even though I did it once (and only with the help of a temporary pet Mechaknight).
However, if you see “?” symbols between icons in a row, you won’t be able to see what level you’ll get next. Typically the lottery includes a treasure vault level, a graveyard, and one or more arenas or normal levels.
Reading Gate Maps While In the Dungeon
You can also see the gate map while you’re in the dungeon itself, at any time. This is useful for figuring out which level you’re currently on, and what levels you’ve visited.
To access the gate map, simply click on the main menu, and then select “Gate Map”:
The red line indicates where you’ve been, the path you’ve taken through the dungeon. A red circle indicates your current level. The tan/pink line represents your next level if it’s not part of a “?” row. And just as before, hovering over the icons will tell you the level titles.
And that’s most of what you need to know about gate maps.